Axis Descending will remain in Flash. He just won't have a bow or as much clutter around him. Among other things.
The game needs to get cut down a bit. Over the course of its development I would come up with these great ideas and decide to implement them. Feature creep. I would think "why not?" and make it happen, building out new attacks, new weapon types, bows and more without considering "why should it?". Overall, the bow presents a few problems. First, it complicates an already complicated animation system. To maintain responsiveness and a certain level of tangibility with the player character's interactions with the world and how they actually animate and move to show that, numerous animations are in place to represent current states and modes they can take on. Wielding a bow in your hands isn't the most important thing to implement but it did feel right. Use a bow, you hold in your hands when idle. Attack with your sword, you now hold that in your hands when idle. Understandably, a number of visual bugs popped up time and time again when my logic wasn't compensating for new additions or changes to the other animation behaviors.
|RIP Axis with Bows, but we're all better off without you...|
If you have a bow you need arrows. If they are required for puzzles players can be frustrated if the appropriate ammo isn't readily available near the puzzle location. How can a bow be used to solve puzzles? As it was, the bow was only capable of firing horizontally across the screen. Implementing some form of omni-directional or cardinal firing system would increase the scope even further. Something like that may not even resolve the issue of how the player can, in a fun way, use the bow as a means to solve puzzles. Shooting switches? Hitting things from far away? The camera system doesn't compensate for that "range", either.
So, the bow is being removed. No bow. No arrows. This is one part of a series of measures I am taking to simplify the core mechanics, reinvigorate my own interest in the project, and improve player engagement.