Monday Muzak LX: Land, Sea, Air

I'm a fan of cities and villages in games that rely on blue skies, blue water, and over the top architecture that looks completely new. Clean, white lines everywhere, perfectly organized shingles and potted plants, and a merchant always around the corner to sell you some sweet loot or local fruit. Big, white poofy clouds lining the horizon, a hub layout with a variety of districts tailored to the game's mechanics, and a quest giver ready to perpetuate the main quest. These things, coupled with a brilliant tune, illuminate the entire backdrop, pre-rendered or real-time.

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