1. how many polies/tris what texture maps did you use? The form is perfect, but I think he needs more dirt/grime/rust on his sharp connection spots (under the neck and around the stomach region). Also some rust/paint wearing on the backpack would look cool too.

    Great job :D! This guy is unmistakably Chrono Trigger.

  2. He isn't finished, actually. What you're looking at is just a base mesh right now. :D

    His poly count is under 1k at the moment. I'm going to stick with a <999 limit and 512x512 diffuse and specular maps for a dirty texture and shiny edges.